Tag Archives: spot animals

Honest Development

Through my years of development I have always strived to be an honest developer. I want my users to have a good experience. I want to build fun, new, exciting, polished apps. And I want to play by the rules…

But not everybody plays by the rules.

Animal Game

When I released Spot Animals a few months back I was very disappointed that I could not even find my app in the store by name.  Or by any other combination of search terms, no matter how much I scrolled down.  Trust me, after lots of development, nothing is worse.  Here’s me searching for it by name.

Originally called ‘Hidden Objects Animals’

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While searching for my app I came across a variety of other apps that were high in the ranks, but seemingly poorly built. I was on a quest to figure out why.  Admittedly, many of the apps were generally high quality, and had a lot of downloads to help them keep their high ranking.  After searching for a while I came across this app:

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Now, I’m not going say whether this app deserves its ranking or not, I didn’t download or play it. But as I was scouring their reviews I found a really disconcerting trend.  Let’s see how fast you can see the trend…

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I think I can sum up all the above with “Cute cute cute cute cute”. I found page after page of ratings that had exactly the same rating… some number of Cute’s and a high 4 or 5-star rating.

Now it is possible that there are simply a ton of people that just find this app unbearably cute.  But more than likely these were purchased reviews.  Almost none of the reviewers have thumbnails, and they all look awfully similar.  The chances of this being the case sounds particularly low to me.  This really got me wondering… How many apps simply cheat their way to the top?

Email

I’m not certain how many apps do this, but I assume it must be a lot. Since my apps are on the store I am required to provide a public facing email that users can contact me at. Sadly, about half of emails I get are advertisements. And of those there are two main categories. The first are advertising networks:  Our ads will make you way more money! But a close second is: We’ll get you more ratings/downloads.  Here is an example of one such email:

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Now, I’m not sure how well Google is able to crack down on this, but it actually sounds like an incredible difficult thing to do.  It is a short step from encouraging 100 of your friends to download your app, to paying a 100 of your friends to download and rate it 5-stars.  How does Google distinguish the difference between the two without seeing the money transfer?  I’m not really sure they can.

So if I’m receiving this many requests there must merit behind it.  Which makes me believe the number of apps using this method of deception isn’t small.

Temptation

So is it tempting to use this with my apps?  Of course!  There’s always that desire boost ones downloads and ratings, who wouldn’t want that?  And there’s always the question of: “If I get the ball rolling, how big could it become?”.

But I got into app development because it is fun.  And I refuse to let the illusion of grandeur dissuade me from doing what I love, and doing it in a way is honest and true to my values.  And of course the fear of getting my apps kicked off the store is always there too.

Anyway, I’m curious if anyone else has seen this kind of trend elsewhere, and what other developers feel about it.  Is there anything honest apps can do to combat it?

Note: Since it has been months since I originally released “Spot!”.  I wondered how it fares now.  The good news is, it is showing up just fine in the rankings, and interestingly enough the other app isn’t in that list anymore.  Who knows the magic behind the store ranking, but one thing is for sure, just because you have a certain rank (or don’t) doesn’t guarantee you’ll stay there.

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Google Play No Longer Loves Indie Developers

Both the Google Play Store and the Apple App Store were built on the backs of independent developers.  The platform was wonderful!  People could easily find exactly the apps they were looking for, and developers could finally reach out to niche markets.  The pay for developers was reasonable, and the cost for users was much cheaper than traditional software.  Life was great.

But not anymore.  Let me share a couple experiences…

unnamedOver two years ago I released my second app to the Play Store, Funny Voice Changer.  My first app, Palette Painter, had a really slow launch, after all it only supported Android 3.0 on launch day which had less than 1% of the market (though it supports 2.2+ now, and is still going strong).  I expected the same slow response with Funny Voice Changer, so I clicked Publish and went on vacation.  Boy was I wrong.

Funny Voice Changer exploded overnight.  It was getting thousands of downloads a day.  In fact, it was too many.  I wasn’t ready for the barrage of ratings, the bugs it encountered, and the emotional roller coaster that ensued.  I gave up on the app after just a couple of months, something I have regretted ever since.

unnamed1I have since learned about the importance of iteration, and finally decided to fix those two apps, and remove that regret from my shoulders.  Yesterday, I finally released the refreshed versions, Funny Voice Changer 2.0 and Scary Voice Changer 2.0.

So how is the launch going so far?  Try a little experiment for me, go to the play store and search for Funny Voice Changer or better yet, use the name exactly Funny Voice Changer 2.0.  Do you see it?  If you don’t, that’s because it is ranked #124 for the first, and #88 for the second.  That’s right you can’t even find your own apps by name anymore.  Note: You will see my Voice Changers from 2.5 years ago in the 1st and 4th places.  You won’t find my new voice changers.

You can’t even find your own apps by name anymore.

Perhaps this is a one time thing?  (Well two technically, since there are two voice changers)  But the same thing happened to me just a couple weeks ago.  I released a fun Hidden Animals game.  My son loves it, and I’m certain other kids would as well.  But the day of the launch I couldn’t find it.  Even searching by the exact name it didn’t show up at all, not in any page, in any search I tried.  I have since tweaked the name and description a bit and have gotten it to show up at about the same 100th place on the search, but not exactly a searchable spot.

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So how are they ranking apps via search?  Nobody knows.  Which is probably for the best, otherwise people would game the system.  It is obvious that the title and description don’t help as much as they once did.  So perhaps there is a variety of good reasons they’ve done so, right?  After all,the goal is to provide people with the best apps possible.  So what factors could they be using to rank apps?

Here are a few ideas along with some comments:

– Ratings.  This actually seems like a fairly reasonable way to organize apps.  But I have my doubts that it actually has much of an effect.  After all my previous Funny Voice Changer is ranked #1 and it has a miserable 3.3 star rating.  But worse, even some 1-star apps are showing up higher than my new apps, and these are apps that people obviously don’t want.

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– True intent.  A user types in “Funny Voice Changer”, but is really interested in any voice recorder out there.  This has a grain of salt to it, we don’t always know exactly what we are looking for.  Though I believe people are generally pretty good at it… but if they are looking for a funny voice changer it doesn’t make much sense to show a face changer.  That having been said, there are a *lot* of voice changers, so I do applaud Google for trying to parse it into something reasonable (assuming the results are reasonable).

– Number downloads.  Once again it makes sense that if an app is downloaded a lot it must be loved.  Though I do argue this should be weighted by how well people *liked* the app after they downloaded it.  For instance, even though this app has 100,000 – 500,000 downloads, something tells me that if you download it, you won’t like it.  This method of course helps either apps that have been in the store for a long time (regardless of worth), and developers with large pockets who can advertise to get a lot of downloads quickly.

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– App awesomeness.  I think this is a great metric, but how do you calculate this?  The only way I can think would be how pleasing the screenshots, title, description, ect are.  I would love to believe that they’re doing crunching on these to calculate an awesome score, but seeing apps like this and this make me believe they aren’t.

– App life – I’ve heard some people say that uninstalls have a huge impact on your ranking.  That makes a fair bit of sense, and I hope it is something they are doing.  On the other side of things, not all lifecycles are the same.  While some apps like Facebook you may keep on for the long haul, there are apps that may be perfect for an occasion.  Mine are great for sleepovers, others are great for weddings, and others for travel.  But you still should be able to find those apps if you’re in the moment.

– External links/Google magic.  This seems the most reasonable idea.  But it also tends to benefit those with large pockets.  Do you want lots of reviews of your app?  Do you want press releases?  Then open up your checkbook, because nothing is free.  And that’s assuming  your SEO efforts even pay off, it is very likely they won’t.

I don’t know how their ranking algorithm works.  But it is clear to me that as an indie developer it is no longer worth it to invest my time into building creative apps for the Play Store.

I’d love to hear your experiences on deploying to the store.  Has it been the same for you?

Spot! Animals Released

I just recently launched the perfect game for kids and toddlers.  It is a hidden objects game like Where’s Waldo or Eye Spy.  It is a 100% free for a limited time.  Below are more details about the game.  Check it out, and let me know what you think.

iOS: https://itunes.apple.com/us/app/hidden-objects-spot!-animals/id859258283?ls=1&mt=8
Android: https://play.google.com/store/apps/details?id=com.givewaygames.spot

Screenshot 2014.04.09 09.21.18Search for animals and hidden objects and this perfect game for kids and toddlers.  Match the cards along the bottom with the animals in the scene as you explore these beautiful landscapes with hidden animals.  Search in the zoo, prairie, ocean, and more to earn stickers.  With over 400 animals and items  to find in 10 beautiful levels your kids will enjoy playing Spot! Animals over and over again.

Even toddlers can play with a mode that doesn’t require any matching at all.  Tap any of the animals and be rewarded with a splash of color and sound.  My son loved it, and was the perfect little beta tester to make sure they game is perfect for toddlers, I’m sure your kids will love it too.

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https://www.youtube.com/watch?v=v7vI-tA0Py0

Spot! Animals

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As a kid I loved Where’s Waldo.  It was the perfect game that never got old.  Each page was jam packed with tons of items, and it took hours to find all of them.  Where’s Waldo and I Spy were the inspiration for my latest app.  Today I announce another project I’ve been working on called Spot! Animals.

It is a seek & find app for young kids where they search for animals at the zoo, ocean, safari and more.  It is simplified slightly to make it easier for young kids, but there is still many things to find and plenty of replay value.  I’ve already had Logan come up and tell me over and over ‘animals, animals’.  It is always good to have happy customers before it has even launched.

This will be the second app that I’ve contracted nearly all of the work from scratch.  That includes paying for all the development, art, and music.  This is fun for a couple of reasons.  First  of all it is a fun and new experience to take a step back as a developer and jump into the manager roll.  And second because it is fun to have grown my business to a point where I am able to do that.

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On the other hand it is hard at times to let other developers design and write the code.  I know it is important let go, but it is hard when I know I’ll probably end up putting time into bug fixes and polishing the app after all is said and done.  I’ve also grown a respect for management in general.  I’m surprised how much time it take

s to find good talent, give a complete vision, and follow up to make sure everything gets complete.

Anyway, the game will probably be released in February 2014, so wish me luck as I wrap things up.