Monthly Archives: December 2014

Mario: A Specially Tailored Room

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Our second baby is on the way, and we’ve been working on putting the room together. All this sketching reminds me of 3 years ago when we did the same for Logan’s room…

In the last three years we’ve had a lot of people ask how we did it, and a few have asked us to do their rooms. We are not really artistically inclined, so I think it surprises people how nice the room looks. Here’s few tips on how to make it look right.

1) Light Colored Chalk

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Chalk is *way* better than pencil. It is easy to erase, which is very important when your painting shouldn’t show lines. It will mix in with your paint, which makes it easy to paint right over it. And last of all the thick lines allow seeing big objects really well.

2) Use a Template

Unless you are an amazing artist, try to find a similar object to what you are trying to draw. You don’t have to follow it exactly, but it will do wonders in helping notice the little nuances of your painting.

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But remember, a template does not mean you have to copy it exactly. You’ll see from the above Luigi pictures that we wanted a flatter, simpler look.  When comparing them side by side our image of Luigi doesn’t look nearly as impressive.  But when standing by itself nobody notices the least bit.

When we were drawing the goomba the final result always came out so scary. This was a child’s room, so that didn’t sit well with us. After fixing it 2 or 3 times we finally realized a smile would look much better than the grumpy goomba frown. Don’t be afraid to take similar liberties.

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3) Iterate Over and Over

It turns out you don’t need to be a great artist, you just need to be a stubborn perfectionist.  We don’t paint very fast, in fact the #1 reason we haven’t said yes is because we just imagine the countless number of hours we would spend in their house, bothering them and getting in their way.

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But it is completely fine to make mistakes.  We have a simple policy: “Sit on every drawing at least one day before painting it in.”  When we first drew Mario we loved how he looked, but something just felt off.  After a night we realized one of his arms was *way* too long.  We made some edits, waited another day, and finally were happy with the results.

4) Be Careful with Black

While most cartoons have a heavy amount of black lines, we found they just didn’t look good on the walls.  But we found that we couldn’t just drop them completely.  Instead, Sarah simply lightened or darkened the current color to give the effect of lines.

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5) White Out Where Needed

We were painting on a fairly dark blue wall.  At first we just painted straight on the wall, but it made it hard to get the colors right.  Instead we learned that for lighter colors it was really important to put down a layer of white first.  This did wonders to make sure the color was the exact color that we mixed.

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Bonus: Don’t be Colorblind

Not that you have control over this…  But seriously, I’m super lucky I have a wife who could mix colors.  My first attempt at Mario’s Green Pipe turned out to be an ugly brown mess (or at least so I’m told).  From that point on Sarah was our designated “painter of all things”.

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Copy Cat: A Game for Working Parents with Kids

Imagine a rough morning where you wake up early to get to work.  Your family is still asleep, and you aren’t able to say a proper goodbye before leaving.  There’s a big important deadline, and it is taking all of your time and energy.  You are finally starting to get things done when the phones rings…  it is your child, super sad that they didn’t get to see you.  Just then your child starts crying on the phone for you to come back home.  You love them, but how do you show them with so much to worry about at work?

One idea to try is the copycat game.  It is a fun and simple game that we like to play.  Send your kids a picture of yourself making a silly face and ask them to copy it and send a picture back.

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It may not seem like much, but it will go a long way for your kids.  It helps remind your kids that you haven’t forgotten them, and that you still love them.  But it doesn’t take as much time as a phone call or video chat would, and it can be a lifesaver on a busy day.

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I find on any given day it doesn’t take more than 6-8 pictures.  Part of the fun is the anticipation of what picture is going to come next, so you don’t need to worry about taking more than one an hour.  And if too much time goes on before you send a picture, they can always nudge you back by sending their own face to copy.

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Give it a try and let me know if your kids love it as much as my boy does.

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Honest Development

Through my years of development I have always strived to be an honest developer. I want my users to have a good experience. I want to build fun, new, exciting, polished apps. And I want to play by the rules…

But not everybody plays by the rules.

Animal Game

When I released Spot Animals a few months back I was very disappointed that I could not even find my app in the store by name.  Or by any other combination of search terms, no matter how much I scrolled down.  Trust me, after lots of development, nothing is worse.  Here’s me searching for it by name.

Originally called ‘Hidden Objects Animals’

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While searching for my app I came across a variety of other apps that were high in the ranks, but seemingly poorly built. I was on a quest to figure out why.  Admittedly, many of the apps were generally high quality, and had a lot of downloads to help them keep their high ranking.  After searching for a while I came across this app:

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Now, I’m not going say whether this app deserves its ranking or not, I didn’t download or play it. But as I was scouring their reviews I found a really disconcerting trend.  Let’s see how fast you can see the trend…

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I think I can sum up all the above with “Cute cute cute cute cute”. I found page after page of ratings that had exactly the same rating… some number of Cute’s and a high 4 or 5-star rating.

Now it is possible that there are simply a ton of people that just find this app unbearably cute.  But more than likely these were purchased reviews.  Almost none of the reviewers have thumbnails, and they all look awfully similar.  The chances of this being the case sounds particularly low to me.  This really got me wondering… How many apps simply cheat their way to the top?


I’m not certain how many apps do this, but I assume it must be a lot. Since my apps are on the store I am required to provide a public facing email that users can contact me at. Sadly, about half of emails I get are advertisements. And of those there are two main categories. The first are advertising networks:  Our ads will make you way more money! But a close second is: We’ll get you more ratings/downloads.  Here is an example of one such email:

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Now, I’m not sure how well Google is able to crack down on this, but it actually sounds like an incredible difficult thing to do.  It is a short step from encouraging 100 of your friends to download your app, to paying a 100 of your friends to download and rate it 5-stars.  How does Google distinguish the difference between the two without seeing the money transfer?  I’m not really sure they can.

So if I’m receiving this many requests there must merit behind it.  Which makes me believe the number of apps using this method of deception isn’t small.


So is it tempting to use this with my apps?  Of course!  There’s always that desire boost ones downloads and ratings, who wouldn’t want that?  And there’s always the question of: “If I get the ball rolling, how big could it become?”.

But I got into app development because it is fun.  And I refuse to let the illusion of grandeur dissuade me from doing what I love, and doing it in a way is honest and true to my values.  And of course the fear of getting my apps kicked off the store is always there too.

Anyway, I’m curious if anyone else has seen this kind of trend elsewhere, and what other developers feel about it.  Is there anything honest apps can do to combat it?

Note: Since it has been months since I originally released “Spot!”.  I wondered how it fares now.  The good news is, it is showing up just fine in the rankings, and interestingly enough the other app isn’t in that list anymore.  Who knows the magic behind the store ranking, but one thing is for sure, just because you have a certain rank (or don’t) doesn’t guarantee you’ll stay there.

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Android Isn’t Left-Hand Friendly

While redesigning my app Goofy Glass, I came across this interesting finding.  Android isn’t left-hand friendly!  Now I’m not left-handed, so this has never been a problem for me.  But, I am colorblind so I can relate to the frustration of designs excluding a minority of us and essentially making it unusable for us.

So… What do I mean it isn’t left-handed friendly?

Being Friendly

1) Software home buttons stays right.

If you have a device with software buttons, try it.  You’ll notice, the software buttons always stay on the bottom or the right, depending if it in portrait or landscape.

This get particularly weird when using the Google Camera app.  That app does attempt to support left-handed use.  But this puts you weird position… you now are stuck using two hands in this orientation, where you would have been perfectly fine in the right-hand friendly version.

While it is nice to see Google does try to support it in some apps, the software buttons and the system in general do not.


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2) No easy way for develops to support it on their own. 

While Android as a whole does a marvelous job of designing for any device, they don’t make it easy to define a layout for landscape-left vs landscape-right. You can specify the based on size, density, language, and even orientation (portrait vs landscape)… but not which landscape version you are in.

This puts developers in a strange position of needing to handle all of the effort themselves.  Assuming of course that their apps really need to change based on handedness at all, which admittedly isn’t very common.  But then again, I’m not left-handed, I’d be curious to see what other frustrations those who are have run into while using Android.

Can It Be Done?

Of course it can!  Simply listen to the accelerometer and use that to determine your layout instead of using layout specific folders (as is traditional in Android). But be prepared for a lot more work in code, and a little bit more of a mess with your layouts.

This is exactly what I ended up doing with Goofy Glass.  Since I was essentially creating a camera app similar in some regards to the build in Android camera.  It tricky to do, but it was a bunch of extra effort, of course a lot of that effort was simply redesigning the layouts to look the way they should and making sure that all the lists were reversed in left-hand mode.

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Anyway, I just thought it was interesting and a little disappointing, but overall probably not even important for most apps… as I doubt very few need to be specifically designed with that in mind.

Christmas Lights Synced to Radio

For years I have wanted to sync my Christmas lights to music.  Each year comes and goes without even a single blinking light on my house.  But no more…  this year I decided to finally sync my house to the radio station FM 100.3!

Last night we turned it on for our first end-to-end test run.  And here are the results.  What do you think?

For those who are a little more curious about how it works, I’ll be writing a much more detailed set of posts about it later.  But a quick view of the pipeline is as follows:

Radio -> Custom Audio Cable -> Android -> Frequency Magic -> Bluetooth -> Arduino -> 16 Channel Relay -> Christmas Lights

And there’s more to come.  A few strands of lights are still in transit.  And there’s a variety of tweaks I still plan to make.